Thus, each peer requires enough upload capacity “In proposed peer-to-peer (P2P) architectures ,Įach peer is responsible for a subset of all game objects,Īnd sends updates about those objects to peers interested If it did, gameplay would not be as smooth as it is currently, and people with slower connections would experience movement delay, instead of teleportation.
Looking at the model, notice that the server does not have an active part in maintaining the connection between you and another person. this is why, over time, the intensity of the lag diminishes.įor a better grasp on what a P2P model looks like, take a look at the below: The reason you may see lag after an update is due to new data being used between players that was not there before. this means that when playing matches in rumble fighter, the quality of the connection between you and any other given person in the room depends on both controllable and noncontrollable factors that do not stem from the server. To my knowledge, Rumble Fighter is a P2P (peer to peer) game. Step 1: Realize what kind of connection RF utilizes. Rumble Fighter Reducing Lag Guide by Smugleaf