Half life 2 crowbar

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Apparently, the shape of the crowbar, while helpful for puzzle designs and prying objects open, wasn't practical in VR thanks to the way that most players would hold their hands and the crowbar itself at their sides while moving. RELATED: Will Half-Life: Alyx Set Up Half-Life 3?Īccording to Walker, the main reason that Alyx never uses a crowbar, is that the the physics of the hooked object would interfere with movement in VR, causing problems for a year and a half. Robin Walker, a programmer and designer working on the game, has commented on this omission in a recent interview with Kotaku, explaining why the crowbar was removed both to keep gameplay fluid and for story purposes. The crowbar, one of the most iconic items from the Half-Life series and Gordon Freeman's trademark weapon, never found its way into Alyx's hands throughout Half-Life: Alyx.

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However, while Steam VR's new flagship game may have finally given fans the return to the developer's most successful franchise, there was something that many noticed to still be missing.

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After years of waiting for Valve to finally release some new Half-Life content, player have recently been rewarded with a brand new VR title from within the franchise, Half-Life: Alyx.